Red Faction: Insane environment destructibility overshadows any storyline or repetitive issues.
BF1943: It's a year later, the war is still going on and EA still "shocked" at the demand.
BF1943: It's a year later, the war is still going on and EA still "shocked" at the demand.
I'm not sure how I turned it on, but the OSD Lock on this ViewSonic sucks. It locks you out of the menu screen and looking up "OSD Lock" viewsonic turned up a bunch of nothing on Google. So for my posterity, here's how to unlock it:
Press the menu button on the TV. It should bring up the "OSD Lock" message. Now press and hold the Menu, Volume Up, and Volume Down buttons for 5 seconds. You should get the message "OSD Unlock" -- You can now go into the TV menu again! Yay!
Press the menu button on the TV. It should bring up the "OSD Lock" message. Now press and hold the Menu, Volume Up, and Volume Down buttons for 5 seconds. You should get the message "OSD Unlock" -- You can now go into the TV menu again! Yay!

Domo-kun demands you have a good Easter, or the crazy-eyed bunny gets it!
Give me your podcasts/syndicated audio/whatever!
Listen UP! - 1up.com's podcast, every Friday for ~2 hours. 60% interesting, 30% filler, 10% juvenile. Not bad overall.
Scientific American - Weekly-ish podcast about all things science. ~30 minutes each. Really interesting stuff.
Real Time with Bill Maher - His jokes are... eehhh, but the panel discussion is sometimes pretty interesting.
Listen UP! - 1up.com's podcast, every Friday for ~2 hours. 60% interesting, 30% filler, 10% juvenile. Not bad overall.
Scientific American - Weekly-ish podcast about all things science. ~30 minutes each. Really interesting stuff.
Real Time with Bill Maher - His jokes are... eehhh, but the panel discussion is sometimes pretty interesting.
The is a really strange game that seems to shift genres while you're playing it.
At the very beginning, it really is "survival horror." They say, "Here's a knife and a handgun with 8 shots, now go have fun with these 18 zombies." But almost right after the first level, ammo starts to become plentiful and turns from survival horror into a third person action game where every zombie. must. die. You've got the ammo, why not? The horror is gone, except for maybe a couple of encounters.
There's also the controls, which is a defenseless position. You eitherlove accept it or you hate it. There's no good reason to still have the stop-and-shoot gameplay other than "that's the way we've always done it." I mean, I can see there are a lot of mechanic-y things behind this style of gameplay, and it's the reason why zombies will run halfway across the map at you, then practically stop 5 feet from you and take a lunch break.
I mean, I still liked the game. But the only reason I played it (and I'm still playing it) is because of the co-op, the unlockables, and the leveling mechanic. There's nothing better than leveling up to become super-powerful and just tearing through anyone that gets in your way.
At the very beginning, it really is "survival horror." They say, "Here's a knife and a handgun with 8 shots, now go have fun with these 18 zombies." But almost right after the first level, ammo starts to become plentiful and turns from survival horror into a third person action game where every zombie. must. die. You've got the ammo, why not? The horror is gone, except for maybe a couple of encounters.
There's also the controls, which is a defenseless position. You either
I mean, I still liked the game. But the only reason I played it (and I'm still playing it) is because of the co-op, the unlockables, and the leveling mechanic. There's nothing better than leveling up to become super-powerful and just tearing through anyone that gets in your way.
